May 04, 2006, 10:32 PM // 22:32
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#61
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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There is a difference between pointing out what is wrong the right way and pointing out what is wrong the wrong way. Giving helpful criticism = good. Saying this sucks and giving little reason other than "PvE is too easy" is stupid. PvE is easy for a reason, the bottleneck effect is already visible in THK and other missions in Cantha, it doesn't not need to be a neck so tight that only one in fifty people get through
If you really want PvE to be hard, stop complaining, offer constructive ways to make it harder, and god forbid, make your own challenge. I bet you haven't beaten every mission with a party of five. Offer yourself a challenge as many people did in Prophecies.
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May 04, 2006, 10:36 PM // 22:36
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#62
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I think the PvE is 20 times better than the first game. Not that the first game's PvE was any good, but this is truely a thousand feet ahead of it.
But some of this is true, the reason why there are so many people who don't know how to play the game is becuase the PvE is too easy. There's nothing to challenge them, to see what changes need to be made, becuase everything works.
They go and go and go into the game, then a few missions before last they can't beat, becuase they haven't seen anything like this. Up untill this point they were jugging along in Ascalon armor and high points in smiting+domination - it worked back then, why isn't it now?
If there were more challenges, more people would tailor themselves to the game, and devolpe with it.
Last edited by Sagius Truthbarron; May 04, 2006 at 10:41 PM // 22:41..
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May 04, 2006, 10:38 PM // 22:38
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#63
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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Quote:
Originally Posted by wscICE
I regret buying facions as standalond which I though it would be. Its an expansion for the price of a standalone...
But I got the feeling that GW:F isnt ready by far, maybe they just released the game even though it isnt finished?
Anyway, I really hope they will improve the areas and add new content to explore.
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Yes, i know exactly wat u mean. Factions is more of an expansion Not a "stand alone" and its definitely not worth $50. An MMO is suppose to be more of a PVE type. And $50 for hardly any content compared to tyria and i cannot believe that they didn't make any new farming areas wtf!! Plus alliance battles dont have their satisfaction like in FPE anymore. And also i reealllyyy hope that the next guildwars expansion or stand alone is not like this one.
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May 04, 2006, 10:46 PM // 22:46
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#64
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Jungle Guide
Join Date: Jan 2006
Guild: void
Profession: Mo/
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I like the new pve far better than the old one's. no real reason for it, there's just more surprise effect, and more variety in concept.
I think a lot of people here only look at the negative sides. Look at the positive sides one time as well, and you'll realise this game is pretty damn good.
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May 04, 2006, 10:50 PM // 22:50
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#65
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by eternal pho
Yes, i know exactly wat u mean. Factions is more of an expansion Not a "stand alone" and its definitely not worth $50. An MMO is suppose to be more of a PVE type. And $50 for hardly any content compared to tyria and i cannot believe that they didn't make any new farming areas wtf!! Plus alliance battles dont have their satisfaction like in FPE anymore.
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How do you figure? My assassin is going along without any Prophecies connections (save Mehnlo) and doing fine. Definitely a game in and of itself. Hardly any content? I've done tons of quests and am just getting to the Closer to the Stars part. I'm surprised at the number of quests actually.
No farming areas?! Where you looking? All those Am Fah and Jade Brotherhood guys out there waiting to drop goodies for your party... oh, no solo areas!
So?
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May 05, 2006, 01:11 AM // 01:11
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#66
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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I asked ppl to give their opinions both positive and negative about the topic, not to flame others for having/giving a certain opinion.
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May 05, 2006, 01:15 AM // 01:15
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#67
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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how did I know i have looking all threads and fourms. there goes anet player base. tryed my best to help, however anet will just have to take the cake for this one
Last edited by dreamhunk; May 05, 2006 at 01:18 AM // 01:18..
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May 05, 2006, 01:20 AM // 01:20
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#68
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Krytan Explorer
Join Date: Jan 2006
Location: NJ
Profession: W/E
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Quote:
Originally Posted by Ado
I asked ppl to give their opinions both positive and negative about the topic, not to flame others for having/giving a certain opinion.
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Suggestion:
If you want to give PvE a good shot; create a character in Prophecies (I'm assuming you didn't do Pve in Ch2). Go through the whole game with that char (I don't suggest trying to do EVERY quest, but I think you'd like the 4 Titan Quests; those were pretty challenging to me)...
I'm taking my time with my char in Factions (I bought mine over from Tyria); no big complaints so far...
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May 05, 2006, 01:30 AM // 01:30
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#69
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"I love reading trash!"
Join Date: May 2005
Location: Home Again
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From the Forum Guidelines:
Quote:
#3. No Flaming/Trolling
Flaming is the act of posting messages that are deliberately hostile and insulting. A troll is a person who posts inflammatory messages intended to cause a disruption in discourse and to provoke other members into hostility.
We encourage discussion and healthy debate, and personal attacks are not warranted in either. If you cannot be respectful to others, then don't be surprised if those in charge are not respectful of your continued privilege to post.
The posting of Private Messages between users or a user and moderator will result in a ban.
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Discuss, don't diss.
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May 05, 2006, 01:33 AM // 01:33
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#70
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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Quote:
If I spend MY money and I do not enjoy what I have purchased would it not be more beneficial to both they and I, that I state the reasons as to why I do not enjoy it?..As opposed to going to a different company althogether?
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Yes, which is precisely why so many companies have bug reports and/or request that you state reasons why you wish to terminate your membership, subscription, etc... It is the quickest way for any conglomerate to figure out what their consumers dislike and what they use in order to make modifications to fix it.
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May 05, 2006, 01:40 AM // 01:40
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#71
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Frost Gate Guardian
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Please don't quote flames. -Swampgirl
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May 05, 2006, 01:47 AM // 01:47
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#72
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by hidden_agenda
It is really beyond me why Anet couldn't make it so that the NPCs only die when the players team dies.
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I don't understand why allies can't be resurrected. It's always seemed very artificial to me that anyone in the party can be resurrected, but allies can't.
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May 05, 2006, 02:00 AM // 02:00
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#73
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Krytan Explorer
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Well... Anet spent 5 years on prophecies and had less than a year to complete this one. Yes, they should have made it an expansion but then they would have have had to price it lower and would have likely lost money on it. This game bombed, but it's not a catastrophe. I say if anet wants to redeem themselves they should spend a few more years on the next chapter.
Last edited by awesome sauce; May 05, 2006 at 02:04 AM // 02:04..
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May 05, 2006, 03:10 AM // 03:10
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#74
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by awesome sauce
This game bombed, but it's not a catastrophe. I say if anet wants to redeem themselves they should spend a few more years on the next chapter.
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There won't be a next chapter if it takes more than a year for chapter 3. We already saw what the year long Prophecies campaign did to the (non PvP) player base (half quit, and 90% of the rest became farmers). From the looks of it, Factions isn't going to sustain the same amount of interest for that long. Heck, I'd be surprised if the several brewing revolts (concerning 12vs12, elite missions, the economy, farming and running) don't come to a serious head in the next month or two.
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May 05, 2006, 03:31 AM // 03:31
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#75
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Frost Gate Guardian
Join Date: Nov 2005
Guild: SKEC
Profession: Mo/R
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I am very dissapointed at the lack or running ability caused by all the locked gates, especially by the idiotic person who has a hearing problem guarding the gate that gets you "Closer to the Stars." Also, I don't like the enormouse amount of delivery missions. Please make them slightly more interesting Anet.
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May 05, 2006, 03:33 AM // 03:33
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#76
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Ascalonian Squire
Join Date: Apr 2006
Guild: Alliance of the Old Gods [AOG]
Profession: W/Mo
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It's not supposed to be as big as the game, it's an expantion pack.
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May 05, 2006, 04:10 AM // 04:10
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#77
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Krytan Explorer
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"Technically" it's a stand-alone but your right it might as well be an expansion.
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May 05, 2006, 06:25 AM // 06:25
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#78
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Academy Page
Join Date: Nov 2005
Profession: E/Mo
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Holy smokes, my Tyrian Ele just finished Factions. That's one short game. It would have been even shorter had I not stopped do do every Canthan/Kurzick quest I could find. That's about my only complaint. Well, other than the "runaround" quests that make you zone and rezone and respawn monsters ad nauseum.
...
Oh yea, and the armors for my female E/Mo main are...rather uninspiring, imho.
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May 05, 2006, 06:34 AM // 06:34
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#79
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Academy Page
Join Date: Jan 2006
Guild: [BotW]
Profession: Me/
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I found the game satisfying. I deleted 2 of my Tyrians, and I'm levelling 4 Canthans through the game. I alternate between them, and each time I play, I go a bit further. I find it very immersive and comfortable.
The fast levels appeal to me. It cuts out the grind, and lets Tyrians make use of most of the game.
As for level 15's being in a level 20 area? To me, that's the same as level 20's in a level 25 area. Interesting and challenging, IMHO.
The mission redundancy does get to me. After the fiftieth group of afflicted I fight, I kind of just want a way to skip it.
I do wish we could run some. It's awkward as is, especially for PvP'ers who just want to join a side for alliance's sake.
Some of the areas can't be done because nobody's there yet. I was at Jade Quarry, and saw maybe 2 people there at once. I hit 'enter mission' and they can't find me 7 randomly chosen allies.
Elite missions/map areas bug me. It's just not feasible for the more casual gamer. House Zu Helter at 1,700,000 faction to access? Meh.
In terms of the game's status as a standalone, my main complaints go to the max armor. For a person who just buys GWF and has no contacts, getting max armor is a prohibitively expensive affair. 7.5k in gold alone, plus another 1-5k in materials?
Overall, I find it enjoyable. Doing it with 4 characters & getting my favorite armors will take me the rest of the month. Unlocking skills by PvE, and item mods by PvP will take up another length of time. I'd like to see elite missions, AvA & other minor quibbles addressed.
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May 05, 2006, 06:47 AM // 06:47
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#80
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Fix the damn henchmen.
ANet knows full well that you cannot pull mobs with henchmen because they go running full steam into a fight, but yet they put lots of Jade Brotherhood mobs/patrols near each other. I'm totally convinced that ANet never plays this game with henchmen or they'd see this as the major problem that it is and FIX THE DAMN THING. Do you think I like racking up lots of DP just to clear a zone that is easy as hell with regular players?? It shouldn't be this way.
Try killing some of these Jade Brotherhood patrols in the Skyway with henchmen (and you NOT being a healer). Even when you wait long enough for the patrols to separate to begin fighting, you can't even kill them quick enough before the damn patrol RETURNS.
PvE sucks, and will ALWAYS suck, until ANet implements a way for human players to pull mobs without the henchmen running into battle. You don't need a complex henchmen control system, you just need some way to be able to pull.
FIX THE CRAPPY PVE HENCHMEN SYSTEM. Factions should not have made release without this kind of upgrade. 'Nuff said.
Last edited by TideSwayer; May 05, 2006 at 07:18 AM // 07:18..
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